Tres Birds Biopsy by Analog Design Studio

“I believe through creativity and design we can make anything beautiful. Beauty isn’t the material sitting fallow in a warehouse somewhere. The beauty is when you start using repetition, and function, and purpose, and light and shadow”…”giving new life to these materials and give them a reason to be in this world again,… and that energy you feel when you’re in the spaces, and its very positive, and it feels progressive and it feels right to me.” ~ Mike Moore

In launching a new direction for my design firm, Analog Design Studio, we collaborated with Mike Moore to create a video that would help express his firm’s message while crafting our visual language in the medium of film. We have put a lot of creative passion into creating this biopsy of Tres Birds Workshop. The documentary uncovers the passion and desire of their firm to create beautiful spaces and experiences through the reuse of objects to create healthy desirable spaces that take on a new life while expressing the past. The workshop explains their use of light, materials, and function making their work both contemporary and timeless. We hope you love this piece as much as we do, enjoy!

production co. – Analog Design Studio [www]
documentary subject – Tres Birds Workshop [www]
music provided by – Mind Things [www]

ads-tresbirds-biopsy-05

Film as Architecture: Varfix via Kotaro Tanaka

What happens if an instance of onomatopoeia was stretched into an 8-minute video? How would a comic strip look if the “pow” or “whaam” moments where the only elements in the panel frames?

Guttural and brutally honest, “Varfix” transforms the signifier of movement to a pure reference without a referent and turns it into a stripped down form of cultural and historical citation without the main text. The actual narrative remains perhaps somewhere outside of our screen and only makes an appearance when we try to decipher the video. Vulgarity here is a point of emphasize without the symbolic heaviness that usually lies behind the symbol.

Varfix from kotaro tanaka on Vimeo.

The short by Kotaro Tanaka lies somewhere between Japanese anime and Oskar Fischinger’s animations; here though, instead of classical music the visual elements are choreographed to noise music and instead of simple geometric forms Tanaka uses the symbolic technique of “motion lines” common to comic strips as the visual signifier without the signified. The noises are painfully masochistic and I suspect many would not be able to watch the entire video. In many ways it is the filmic equivalent of Takashi Murakami’s “My Lonesome Cowboy” where the audio stands in for the boy and the viewer is left looking at the mere markings of the ejaculation.

Tanaka achieves his goal by stretching the notion of a narrative and letting his viewers maneuver the plot alone without the usual preface or symbolic ordering of normative film plot. “Varfix” is an effective and strong statement that speaks to the deviant psyche in straightforward deviant terms.

[+] Image via Kotaro Tanaka

Film as Architecture is a weekly series by Rebal Knayzeh with 3plus1collective, showcasing films that begin to stretch the limits of current architectural representation. – Years ago, longer than anyone should remember, Alberti codified the rules of perspective. So why are architects today still bound by these drawing forms? We have the tools, now we need the will to change. Time-based media is the death of pining over vague 2d drawings on a wall. So let us start revising our curriculum, expanding our programs, inviting visual artists and videographers to lecture and teach to spread the message.

Eco-material – Hexegon by Träullit Dekor

Need a quick, colorful look to your studio walls while giving them a bit of sound proofing? Well, Träullit Dekor, based in Sweden, has developed a ad-hoc product that combines function, form and eco-smarts. Here is a bit from their website:

“Wood wool of spruce, a fascinating material, sprung from our nature, joined together with pure cement, provides unique features to any building.

Features that provide sound absorption, excellent thermal insulation capacity, high thermal storage capacity, proven highly resistant to fire, mold and rot, mechanically strong and good plaster base.”

Check out their site for more information and images here [traullitdekor.se]

traullit-dekor

[+] Image via Traullit Dekor

traullit-dekor

[+] Image via Traullit Dekor

Fraser Net Zero Energy House | Bryan Bowen Architects

I asked our fellow Zeitgeist Studios member Bryan Bowen to give us a synopsis of his latest net-zero project to share with the readers. It’s a stunning house that raises the bar for what is possible in the future of sustainable building. Here is what they had to say:

Designers: Bryan Bowen and Kristen Uitto of Bryan Bowen Architects based in Boulder, CO
Location: Fraser, CO

Fraser-Net-Zero-Energy-House
[+] Image via Bryan Bowen Architects

“Recognizing the beautiful, but extremely harsh environment, this year round residence applies a host of passive and active building technologies with real time monitoring devices to ensure an inviting and inspiring home. With a 17 kilowatt PV system and an evacuated tube solar thermal array, the 5,232 square foot home is grid-tied and all electric, powering two all electric, plug-in vehicles, while using no fossil fuels. In addition to the main living spaces, the home includes a guesthouse wing and home gym, which can be shut down when not in use.“

Fraser-Net-Zero-Energy-House
[+] Image via Bryan Bowen Architects

“The design for the home was put through extensive energy modeling to guide the design of the building. As a result of the home is extremely energy efficient with a HERS (Home Energy Rating System) score of -22. For reference, a typical home built to building code is a HERS 100; a home built to Energy-Star requirements is a HERS 85.“

See Green Materials List Below.

Fraser-Net-Zero-Energy-House
[+] Image via Bryan Bowen Architects


“The house is situated on a relatively flat site, in a valley of the Rocky Mountain Range, elevation 8500’. A site forested with pine and aspen trees, the landscape design intent was to keep the re-vegetation native and natural. The green roof allowed us to introduce drought tolerant grasses, sedums, and colorful wildflowers, while protecting the plants from local wildlife and extreme wind. Fraser is known as the ‘ice box of the Rockies’. With nightly temperatures above freezing only 30 days of the year, it was imperative that extensive energy modeling be performed to ensure the building performed as desired. This also meant a very short growing season and the need for hardy, drought tolerant plants in order to survive this harsh and dry environment. Amongst the windswept rocks and trees, this warm and inviting home is truly built to stand the test of time.”

Fraser-Net-Zero-Energy-House
[+] Image via Bryan Bowen Architects

Fraser-Net-Zero-Energy-House

[+] Image via Bryan Bowen Architects

Green Materials

• American Clay Plaster walls
• 3form countertops
• Loewen exterior lift-slide doors
• Serious Windows – high efficiency fiberglass windows
• zero VOC paints by Sherwin Williams
• Reclaimed snow fence wood siding from Wyoming – Centennial Woods
• Durable zinc siding by Umacore
• Very high insulated envelope.

Small Space Office Addition | Tom Young

As a low-budget case study in design/build Tom Young designed a 60sqft addition onto the back of his house to make room for a home office. Total materials cost was a mere $2500. His approach was to introduce a cost effective modern design using standard materials. I found the result to be both stunning and well thought out. I asked Tom to share with us his process and thoughts on the project. Read what he had to say below.


[+] Images via Tom Young

“Our home office addition was designed to relate to the existing structure through form and spatial relationships.

By creating a parapet wall/façade, I chose not to mimic the slope of the existing roof to, but oppose it gracefully to create an interlaced relationship. The existing fascia appears to disappear behind the parapet edge allowing the paneled wall to become the primary feature of this residence’s secondary façade. The office mass itself, appears to cantilever precariously over the recessed basement entry below. The main level entry stair was designed to reinforce this move by be being appearing delicate/ transparent.

The rain screen’s panel design/orientation was governed by several principles: 1) break up the façade mass into smaller, more relatable pieces 2) to create only rectangular panels for ease of construction/installation 3) to maximize the yield of the eleven 4 x 8 sheets purchased.”


[+] Images via Tom Young

Materials: Steel, Hardie Board Siding, Vaproshield, 2x Wood Framing, Plywood, Cedar

You can contact Tom at his Linkedin Profile.

Book Review: Transmaterial

As architects and designers we are all guilty of staring at or touching odd, new materials that we see on various products or buildings wondering where the designer got it and how you can get your hands on it.

Transmaterial is a three book series that catalogs, or at least attempts to capture the current advanced material availability for the built environment. The chapters of each book are divided by the key properties of each material, such as wood, concrete and so on. Going deeper into each material they classify it by its Contents, Applications, Sizes, Environmental Impacts, Limitations as well as the Contact Information to obtain the product. The books are essential for any student or professional that participates in the built environment. And really, you have always wanted to know where to get Electrified Preformed Wood, or spec out a LED Signage Woven into Flexible Fabric into your next project.

[+] Buy Here

[+] Found via Bryan Bowen Architects’ office library.

transmaterial-book-01

[+] Image via zeitgeistudios.com

transmaterial-book-02

[+] Image via zeitgeistudios.com

transmaterial-book-03

[+] Image via zeitgeistudios.com

[+] Image via zeitgeistudios.com

Spotlight Series | Architect Thom Faulders

I recently sat down with architect Thom Faulders to discuss his work and remarkable career. With his amicable smile and naturally pedagogic demeanor, Thom opened the conversation with pointed advice to entrepreneurial architects: when you’re starting out, speak with a royal we. After obtaining licensure Thom started “Beige Design.” Of the name, Thom says:

(TF) “Beige Design,” like most people do when they’re starting off, was kind of an umbrella where nobody knows whether it’s 400 people or just one person. A smart thing to do if you’re just starting. The name started off in an ironic vein where beige was almost a derogatory term…which I liked! Beige was considered ugly, or dull.

Later in the conversation I would come to realize that the initial spark of irony in the name was never abandoned even after Beige Design played out its role and the more direct name, “Faulders Studio,” came to replace it.

Examining Faulders’ early works one can see a trajectory that in many ways paralleled the popular modes of production of the time. Soft City for example, is a series of concept sketches from 1989 done with oil pastels, which have been acquired by the SFMOMA. Speaking about the drawings, Thom reflects on the role of the experimental drawings and the importance of concept drawings. Soft City was to him a lesson in “formally distorted buildings without the surrealist narrative.”


Soft City (1989), Oil Pastel drawings acquired by he SFMOMA in 2001.

But as most architects face the inevitable crisis of being in the realm of representation vs. the thing itself, so did Faulders.

(TF) As one era was ending and a new one was starting I found myself navigating that line between the two realms [representation and the thing itself]. And at some point I wanted to stop spending all my time in the realm of representation and get more directly involved with the thing we’re trying to create.

And the thing to create was remarkably tectonic. With projects like Undercover Table (1999) and Bachelor Pad (1998), Faulders boldly moved into the tactile.


Undercover Table (1999), another project in the permanent collection of the San Francisco Museum of Modern Art.

Bachelor Pad (1998)

Museum House (1997) for example, was an epitome of conventional materiality housed in a renovation project of a 1963 Modernist design by Clarence Mayhew.


Museum House (1997)

But, just as the 20th century, with its overarching Modernist hegemony, was nearing an end, so was our conversation shifting to more contemporary issues. From beginning with understanding the role of the drawing to then working within the stringent Modernist canon, we then moved on to discuss the 21st century. Speaking candidly, Thom quipped,

(TF) I started looking at the irregular as opposed to the distinctly perfect. At the awkward, the not quiet right, the unfinished, the deformed…which were openings to new investigations. But even though I was interested in the aspect of the imperfect, we still worked with precision. There’s a bit of bullshit in that argument because I’m still interested in that “completeness.” In the end, it’s not Art Povera, or the found object. It’s definitely about the precision of making something.

It was at this point that I made the connection to the earlier reference to “Beige.” That sense of the “not quiet white…” became clearer. Faulders was rebelling against the Modernists whitewash all along! Imperfections create openings that lead to new possibilities; even if unintentional in nature, they certainly can be intentionally perfected.

Of the possibilities found in that seam of imperfection, Deformscape (2008) is perhaps a case in point.

(TF)I wanted something fixed but ongoing. Something that would continue to be perceived as different. I’m interested in one’s perceptual and dynamic relationship with a fixed thing.


Deformscape (2008)

What one notices in this project, other than Faulders’ relationship with the viewer/user, is the pragmatic move into computer-aided design with the pronounced purpose of generating a specific pattern with digital output systems.
But when I asked Faulders about his relationship to parametrics and scripting, he remained resistant to the intrigue of the purely virtual.

(TF) Computers remain a generative tool. I’m not fascinated with technology so much as to what technology allows for. We need to get this thing to work [Deformscape], and we need it in a language that is measurable because we know it’s going to be outputted and that we’re going to put it together in a specific way.

Yet, much like any “generative tool,” at some point the representational aspect of it enamors us. Whether it’s the early perspectival projections, or Piranesi’s impossible Carceris, beautiful drawings have a hold on us.

Similarly, the generative tools have allowed Faulders to create projects like GEOtube and the Byophyte Building. As it stands today, these two examples exist on the speculative level. Working with modern software has allowed for these projects to have expedited tests with different iterations to finally offer us beautiful representations of unattainable worlds.


GEOtube (2009), “Vertical Salt Deposit Growth System,” a proposal for the city of Dubai.

A quick glance at Thom Faulders’ career and one notices the varied scales with which he works. When I asked him about that specifically (from the scale of drawings to industrial design to the larger installations and buildings), Thom’s preoccupation with the user was made all the more apparent.

(TF) I’m still struggling with the same conundrum. How we can actually capture a diagram of movement and create it. Does it have to look like a vectoral flow, or can it actually function that way? Whether it’s a salad bowl or a building, I’m still struggling with the same conundrum.

In 2001, Faulders mounted an installation at the SFMOMA titled “Particle Reflex.” When our conversation steered us to that project, Thom’s answers, were again, candid and reflective. Describing his attempt at capturing that “zero point”,

(TF) Particle Reflex was in between potential energy and dynamic energy. It was an opportunity to experiment on how to construct a movable entity. We sort of obtained that end result, and in many ways didn’t…The project was an attempt to think in terms of the performance of branching that’s based on flexible fibers as opposed to hinging. As it turns out, this project was more of a combination of both methods because we had flexible columns (the bungee chord strands) and a series of rigid panels fastened with rubberized pieces. It was able to hold it’s shape, and not! It was in that in-between state. And if I could be more critical of this piece, after construction, its designed redundancies, which allow for its flexibility, also became the thing that gave it its rigidity.


Particle Reflex (2001)

Constantly engaged in figuring out the users relationship with the constructed space, and much like his experiment with Particle Reflex, Mute Room (2001) “literally comes alive with the presence of occupants. Memory foam acts as a kind of blank slate. It’s slow acting and can hold it’s deformation for up to a minute, occupants became active in the making of the space.” “It’s got this amoebic level of intelligence,” joked Thom.


Mute Room (2001), part of the Rooms for Listening exhibition at the CCA Wattis Institute in San Francisco.

Within the same thread of engagement, BAMscape, an ongoing installation at the Berkeley Art Museum, creates an “operating system” that the users then interact with.

(TF) BAMscape is a 3-dimensional field. But the project is less about a unique geometry and more about a field of irregular geometries that allow for any number of possibilities. Ones that we don’t know, and ones we have no interest in controlling…All we did was design an operating system and occupants come there and figured out what to do with it. Just as we do with any operating system, we don’t tell people what to do with it.


BAMscape (2010)

Ames Spot (2009), on the other hand, turns the user into the object of manipulation instead of the subject in control. The project served a dual purpose of being a design project as well as a documentary project. Building on his research into Adelbert Ames’ distortion room, Faulders was able to create a tool that could “transform the user in real time.”

(TF) We figured out how to make a distortion room so that from a particular point of view, a user could actually transform.


Ames Spot (2009), views of the installation from the outside.


Ames Spot (2009), photographs taken from inside showing the uncanny distorting visual effect.

Finally, making a full circle, the conversation led us back into the realm of the “representation” in the form of a recent project, “RAYdike,” which was one of six winners of the Rising Tides competition in 2009.

(TF) We wanted to make information more convincing. There’s been so much information about rising tides that it almost becomes unconvincing and bland. The question becomes, what does that have to do with my life? But if we put it back in terms of its visceral quality, how I navigate my city on a day to day basis, taking the information out of the realm of representation and turning it into a more “concrete” project (in the sense that it’s existing in full scale at the urban level) involves the user with the information…In many ways it’s a full scale drawing upon the city itself.



RAYdike (2009), images and map for the winning competition entry.

Irrespective of whether or not the tides do reach that level, the important realization made through this project was that a virtual condition could, and most certainly does have an impact on the actual state.

(TF) We can be affected by it even if it’s “not real.” It is a call to action, it is functional. It’s amazing how real the effects of a virtual wall are. We live in a wonderfully digital world and it extends our minds; it has a real effect on our existence. It has also allowed us to see our urban environment through a simulacrum. That allows us to redefine “the city.”

Faulders undoubtedly has his finger on the pulse; and just as he said to me when we first sat down, architecture needs to always be fed from outside its realm. Whether it’s technology, the latest scientific discovery, novel artistic endeavors or new social trends Thom knows exactly where the pulse’s next adrenaline rush is coming from.

The Highline Park | New York City

I thought I would share some of my photos as well as my thoughts on the Highline Park, in lower Manhattan, despite the overwhelming amount of attention it has received. That attention has been well deserved, as it lives up to fame with a completely new path through an aging city. This type of reuse project makes me excited for our future cities. Having lived in Chicago the last year I can see more opportunities for cities to change how we circulate through the city. And lets face it, the Elevated train in Chicago would make a much better park than a screeching old train.

Having visited NYC the year before the Highline Park was constructed I am amazed by the amount of people, businesses and new life that now inhabits the area. This is not because of a simple park, but rather it is about the new way to circulate the city. This new path places pedestrians above the chaos of the cars below, while bisecting buildings and winding through the grid. The project as a whole deserves the success it has received, just by showing us how the reuse of our aging cities can revitalize our experiences of them.


Here are a few of my photos. You can also see maps and photos on the website dedicated to the highline here. – thehighline.org [www]

Film as Architecture: Collage of the Mind by Lile Stephens

Watch it, or just listen to it. Tune out, tune back in, think about it in depth, or just enjoy it on the surface. Pontificate about how our hedonistic ways have brought us closer to the ruination of our planet, or just laugh at the sound effects. That is exactly what I did, over and over again.

This 8-minute short by Lile Stephens is an incongruous, organically evolving, circular edit of scorpions, toy soldiers, dry erase-board animation, and most bizarrely a clucking toy fighter-jet hit by a heat seeking dart/missile.

Collage of the Mind from Lile Stephens on Vimeo.

Piquing my curiosity, I contacted the artist who is currently an adjunct instructor at Arkansas State University with a number of questions.

In answer to my question about how long production took, the artist simply answered, “Production is still ongoing,” and that, “ultimately, I would like the viewer to be able to participate in the work and not be able to discern a chronology or order of scenes.”

I was mostly curious as to how preparatory drawings, if any, were made. To that, Mr. Stephens answered: “I had some preliminary ideas but for the most part I work intuitively, at least when dealing with stop-motion animation.” On the one hand, as a “stream of consciousness,” it may appear appropriate that production be intuitive. On the other hand, even Jack Kerouac could not escape scrutiny and proofreading edits. This is especially pertinent in film production as it requires layers of refinement from sound to color correction to simple cuts between scenes not to mention the possibility of working with others who may not share your “inner thoughts.”

lile stephens collage of the mind

[+] Image via Lile Stephens

Watching a few other works by the artist, it became clear that this short stands in an array of experimentation and as such, I would view it as the preparatory drawing, itself a chronogram of a final work yet to be made.

Perhaps this psychological deconstructivist approach to video making would allow for a new understanding, but that can only be achieved if we continually reconstruct it.

In a way, the video reminds me of Soviet era cartoons, and of Bob Ross.

[+] You can watch more experimental work by Lile Stephens here: Youtube [www]

Film as Architecture is a weekly series by Rebal Knayzeh with 3plus1collective, showcasing films that begin to stretch the limits of current architectural representation. – Years ago, longer than anyone should remember, Alberti codified the rules of perspective. So why are architects today still bound by these drawing forms? We have the tools, now we need the will to change. Time-based media is the death of pining over vague 2d drawings on a wall. So let us start revising our curriculum, expanding our programs, inviting visual artists and videographers to lecture and teach to spread the message.

Studio Aiko | Classroom Scene

Classroom Scene by Studio Aiko is an example of attention to detail and long hours of getting it right, albeit great technology and software goes a long way too. I have watched the video over and over just to see where or if they messed up. Maybe a graphic element will be reversed or an object not quite in line with its physical properties, but I have found nothing. Although the video itself is impressive, what really steals the show for me is their portfolio of amazing work. From architectural fly-throughs to animated music videos this group is the whole package.

With our current ability to produce ultra-realistic CGI mixed in with Rebal’s article on Augmented Superficiality I must say I have chills about the future. At what point will we go so far that we can no longer distinguish our realities. Will our brains be able to handle the sensory deception? Maybe like the artist of the late 19th Century CGI will continually push towards Realism until we have had enough and find ourselves in a Surrealist vision of augmented reality. Either way I applaud the work of Studio Aiko and look forward toward seeing more of their work.

Check out Studio Aiko’s website here [www]

Classroom (3D camera flythrough) from Studio Aiko on Vimeo.

studio-aiko-classroom

[+] Image via Studio Aiko

Check out another great example of their work in this video below…

Trailer from Studio Aiko on Vimeo.

Film as Architecture: Augmented Superficiality

Place yourself, for a moment, in the position of an airport official behind the window checking passports. The video below reverses our usual point of view to give us a glimpse into what the person on the “other” side sees. The job of an immigration officer requires a honed skill in observation and analysis that is based seemingly on superficial qualities: the type of clothing you have on, how much you are perspiring, your nervous tics…etc, yet supposedly, without prejudice or stereotyping. What if you then, in that position of authority, are assisted with Augmented Reality software? What if you had access to more than looks, and passport information? For a more in depth look at AR software, you can read my article on 3plus1collective.com.

KMAR – Passport game. from bobmayata on Vimeo.

Film as Architecture is a weekly series by Rebal Knayzeh with 3plus1collective, showcasing films that begin to stretch the limits of current architectural representation. – Years ago, longer than anyone should remember, Alberti codified the rules of perspective. So why are architects today still bound by these drawing forms? We have the tools, now we need the will to change. Time-based media is the death of pining over vague 2d drawings on a wall. So let us start revising our curriculum, expanding our programs, inviting visual artists and videographers to lecture and teach to spread the message.

augmented-superficiality

[+] Image via Bobmayata on Vimeo

Review | Citizen Architect: Samuel Mockbee

After watching Citizen Architect: Samuel Mockbee and the Spirit of the Rural Studio I found myself both inspired and a bit sad. Sad because of Samuel’s short lived time here on earth and also in the fact that there are so many people in dire need of adequate housing. I choose however to focus on the inspirational message within Mockbee’s work. Mockbee believed that architecture did not belong to a higher class, but was best served towards those in need. He therefore created the Rural Studio to act as a catalyst between those who needed the experience of learning about architecture and those in need of its shelter or community. Overall the film does a great job of carrying on the message of the Rural Studio while allow us a brief glimpse into the genius of Samuel Mockbee. The film is available on the web until September 7, and available for purchase from the PBS website.

Check out the full PBS episode here [www]

Watch the full episode. See more Citizen Architect.

citizen-architect-samuel-mockbee

[+] Image via PBS

Cabin for a Family of Four | 180 square feet

In our small spaces coverage over that past few weeks I have shown you some clever designs that go that extra step. But this cabin takes the cake. A family of four plus a large dog, have decided to occupy a mere 180 sqft design on an isolated island in British Columbia. Europeans may not be shocked at this, but most Americans have a similar sized master bath layout. Here is what the owners had to say:

Before I get started with this tour, I cannot emphasize this enough: My husband and I are not rich and we are not particularly handy. Heck, we’re not even all that smart. This latter fact was probably the driver behind why two people with little money and even fewer skills would even attempt to build a cabin on an isolated island with no amenities. But armed with a hacked $25 shed plan and an incredibly generous friend with actual skills, we gave it a shot. Here’s how it turned out. ~ via apartmenttherapy.com

cabin-180-sqft

[+] Images via Apartment Therapy

[+] found via apartmenttherapy.com

Film as Architecture: Lumitectura by Arno Bruderer

In the past few weeks, I have been searching for a simple concept done well where the technology behind the film is not made to be the point of the film.

Synchronized meticulously to the music of Saltillo (Menton J. Matthews III), the video by Arno Bruderer, a student of architecture at the ETH Zürich, puts many video mapping façade projectionists to shame. (watch this for an example of video mapping http://www.youtube.com/watch?v=m8jCY9_xcpo). This heavy-on-technology tool leaves much to be desired beyond the initial wow factor. On the other hand, Lumitectura, starting from the idea that architecture is part of a greater realm of cultural production takes the footage and reinterprets it with a new eye combining light, sound and architecture over time. A simple tool from an accessible software (masking with After Effects) is all it took to turn the two-hour footage from a stationary camera pointed at a nondescript building into a 4-minute eye candy.

Enjoy.

Lumitectura from barno on Vimeo.

Film as Architecture is a weekly series by Rebal Knayzeh with 3plus1collective, showcasing films that begin to stretch the limits of current architectural representation. – Years ago, longer than anyone should remember, Alberti codified the rules of perspective. So why are architects today still bound by these drawing forms? We have the tools, now we need the will to change. Time-based media is the death of pining over vague 2d drawings on a wall. So let us start revising our curriculum, expanding our programs, inviting visual artists and videographers to lecture and teach to spread the message.

lumitectura

[+] Image via Lumitectura

Selgas Cano Architecture Office by Iwan Baan

Photographer Iwan Baan has taken these amazing shots of the architecture office of Selgas Cano in Spain. I am a big fan of this type of architecture for many reasons. The simplicity along with the richness of the experience come off as the strongest factors for me on this project. It reminds me of Thorncrown Chapel designed by E. Fay Jones in Arkansas, the way it sits within the natural beauty of the site. One cannot help but be inspired in an environment such as this. Check out Iwan Baan’s website here [www]

selgas-cano-office by iwan baan

[+] Images via Iwan Baan

[+] found via archdaily

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